Pre-alpha development
UPDATE 2026.08.30
Highmere and the Living World
Highmere takes its place as Muckleton's level-30 capital while travel, combat training, equipment care and regional adventures grow around it.
Highlights
- Highmere now has civic districts, nine service NPCs, a Wayfarer Shrine and The Golden Mere.
- The Training Court offers four target types and personal Combat Records for damage testing.
- Biome waystones, binding and return travel now connect the expanding world.
- Physical equipment now loses durability and can be repaired by Master Smith Orik.
- Regional caves and dungeons have clearer routes, boss gates and completion rewards.
- The login, Hall of Heroes and Hall of Origins flows now share a stronger Muckleton identity.
- The website account bridge can securely display linked character progress and world location.
World
UPDATE 0.4.2
The Road to Highmere
Gloamcap Wilds, Ashenroot Frontier, Threshold March and Highmere now form a connected journey to level 30.
Highlights
- Seven outdoor regions are now connected in the new world atlas.
- Mount-readable zone sizes and more deliberate monster distribution.
- Active zones now correctly isolate visuals, AI and collision from hidden regions.
Art & world
UPDATE 0.4.1
A Language for Caves
Cave and dungeon entrances now share biome-aware visual rules while preserving their local identities.
Highlights
- Natural cave mouths use boulders, timber supports and local growth.
- Dungeons use constructed thresholds, arch stones and biome-coloured braziers.
- Interior exits now match the visual language of their entrance.
Content
UPDATE 0.4.0
Mirefen Awakens
Mirefen Basin and five regional instances introduce new families, bosses and distinct loot identities.
Highlights
- Fen Drakes, Marsh Wisps, Reed Stalkers and Drowned Acolytes have arrived.
- Rotroot, Briarfen, Gloamroot, Drowned Temple and Rootvault can now be explored.
- Ranged monsters now use server-authoritative projectiles.
